hahah thats funny, when I played the game i thought it looked fucking aweosme. its not supposed to look photoreal, it was an over the top scifi. some of those screens are off the hook but pretty biased examples. I was suprised how good the overall game looked, especially seeing as I was playing it on console. bloom has…
Agreed, it was blown WAY out of proportion. The sad thing is, the entire drama occurred because a certain someone on CGSociety forums who also happens to be an atheist and a mod, just got off a good gig from a major project and deiced read too much into what Andrew had written (it also doesn't help that they were biased…
Glad you guy's are having fun, and thanks for the compliments on the art. The team worked hard, and even if I am somewhat biased, I think we pulled off something gorgeous;). Sorry to those of you having issues with the game as the team is quite upset about it, and I hope it gets cleared up soon. I will hopefully be doing…
You could probably go about it with Depth Biased Alpha http://www.polycount.com/forum/showthread.php?t=90797 Some stuff about it here, if you can use it and then change the alphad information into a mask for your foam texture you'd could have foam around the rocks. I guess you could paint in the foam as well but it won't…
Any other old farts on here might be interested in Bandersnatch on Netflix. It's a branching narrative (like the Steve Jackson books) in live action video and features a game designer in the mid eighties struggling with creating a new game. It's actually loosely based on a real title from that era:…
Okay, it's nice to see there is somewhat of a consensus on the matter. I think I've always been biased towards whatever is convenient to study over what's actually profitable to study. (I didn't know any better!) So life drawing is the end all? Nude models? I guess my new question is, how often do you go to figure drawing…
Have you read Eric Zimmerman's Manifesto for the Ludic Century? http://www.kotaku.com.au/2013/09/manifesto-the-21st-century-will-be-defined-by-games/ He is just one of many Game Design/Theory academics that definitely believe that games will expand and explore the concepts you are looking for. Also like most books and…
Cube maps will give an ambient light biased off a map you use. You can download some from http://www.humus.name/index.php?page=Textures don't use these to make money, but for personal projects they are great. Plug the one you want in the Cubemap space in a Post Process Volume, you can adjust some settings for it in there…
You'll need to add a LERP node with a depth biased alpha for the alpha channel, set values accordingly in the node (500 units for example) and the A - B values will blend where it encounters a transition between land /water. You can use this to add a "foam" layer where water reaches land for instance. For actual waves you…
I'd LOVE to see a breakdown of how you put this together, the whole thing looks really seamless. Fantastic work! One issue I take is with the fog you have in the tunnel; you can see where the sheets intersect with the walls. You should use a depth-biased alpha node to fade out the fog where it meets solid geo. Great fog…