Really nice work here - the Beast one has some really nice elements to it and the balance of detail is just right. Only thing I would say about the six of clubs model is that the legs look a little off to me, like they don't quite belong to the upper body. I'm guessing it's because on the upper body you have the amour on…
Yes, 2048 texture is needed. In some spots there could be more pixels, in others more polies. So it grabed details rather optimally. I didn't mirror main body armor part nor the head. He is massive. 1024 texture is not gonna be enough when screenshot has 960 in height. Besides, better be safe than sorry. Alright, I started…
Hey Guys, We're looking for artists who can help us churn out weapon assets at a pretty fast rate. We're currently paying $20/asset for something like this. The end result should be a 2D file (.png): $20/asset $20/asset $30/asset speed is a priority. If interested, please email to alex@lvl6.com. Cheers, Alex
A little update on a project I am working on. finished off the high poly sculpt of the armour and started on working on the underclothing. The last day or two all i have done is make the straps, buckles and fasteners that hold the armour together for the low poly and finished the high poly armour sculpt. The clothing I was…
zenarion, you been to the HQ too? The emporer should be in white armour as to depict his purity and godlike status. It should have a threadwork of red veins going around his armour to signify the blood lost to the chaos dominion and as a tribute to the fallen. He should also be in the rigonal power armour : terminator…
I think you need to properly re-work the design of this before going any further. At the moment there doesn't seem to be much consideration in to what the vehicles purpose is. Is it supposed to be an armoured car, or a sports car? I can't tell. At the moment it looks like you're trying to combine the two styles by…
Finally! My first fully textured, and fully rigged character! I've been working on this for about three weeks on and off and I'm finally done. I'd like to know if there's stuff in the texture, design, geometry etc. that I might've messed up and dont see. So please point out anything wrong EDIT: Sorry about the bad…
Hmm... I'm unsure about the mask for the little guy, it makes him look like a knight where as the armour makes the beast just look plated and intimidating - I think if you could find some cool middleground between armour and mad scientist it would be a lot better. I really, really love the armour on the beast but yeah, if…
Hi! Polycount. This is my first post here. After I graduated from college, I've been working on my portfolio and this is one of my latest works. First, I started with a rough concept in zbrush. After I came up with a concept I liked, I added details and eventually made high polygons in 3ds max. ( I posted reference images…