miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
Yep, that's much better ram. Also, just my opinion but I'd definitely recommend spending a bit more for either a 9800X3D (the huge amount of extra cache can help performance more then then a few extra cores in a lot of cases) or a 9950X if cores are significantly more important for your use cases. The 9900X is OK but it…
lol thx for mentioning luxinia in the same line with unreal and cryengine ;) any engine supporting "shaders" or the concept of material systems (ie really all modern ones) can support object-space easily. as it doesnt require anything special (other than being able to do shaders in the first place). tangentspace requires…
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Im not an expert on POM but it is expensive relative to the amount of steps you use Make sure to multiply the step amount with a fresnel Personally im using a double fresnel where the frontal view is also reduced Im also unsure about terrain usage but it surely does bloat the instructions, so id only use it where its…
Multi GPU doesn't have much support like it used to. You're best bet is sticking to just the 1 graphics card for compatibility and simplicity's sake. VRAM is good for stuffing large or many textures into a scene and for large buffers (for 4K screens), and a decent amount should be required even for rendering offline, note…
It's not too bad for something that (what I think) amounts to as much work as building a level in LittleBigPlanet. Quite a few, I'd reckon, actually. Most of us here are interested in 3D via games, not interested in games via 3D. I think everyone of us at some point has had a dream of making their own game instead of…
@ScoobyDoofus : Yeah, it is! Now I've done crazy amounts of color variation, the texture looks kind of clowny. But I think it's the darkness of the lighting that makes everything just bland. @shotgun : Thanks for the paintover-thingy! I tried to incorporate most of the ideas, and it looks alot better with different colored…
A little bit of an update here. zPipeMaker 1.5 I have just implemented the following features. 1. Curve Length Slider. 2. Fine tuned optimization logic that works with curve length, scale, and amount. 3. Optimize Threshold allowing you to tweak how optimized the pipe is. 4. A settings menu that allows you to tweak Min and…
Another update, liking the cleaner style. One thing I noticed that with cycles it seems harder to get a nice specular, Vray seesm to make a nicer more colorful midtone. Cycles BSDF seems to lack the amount of controls , like diffuse amount, diffuse roughness etc