We need a couple more artists that can sculpt a wide variety of fantasy characters, mostly nightmare like demons, monstrosities and some dark hero characters. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting *…
We need one more artist that can sculpt a wide variety of fantasy characters from villagers, heroes to animal companions. This will be full-time work, so please ONLY apply if you have that availability!!!! Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30-40 hours a week *…
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
We are looking to expand our team with another 3d artist. We need someone you can sculpt top notch demons, fantasy monsters and humanoid warriors This will be full-time work, so please ONLY apply if you have that availability. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these…
I am working on a way to materialize Low resolution 3d poly-models and i need programs that can possibly take a 3d model, fill it up with triangles or other straight lines (or show the ones already in it), and calculate the corners in these triangles. I'd would like to adjust the resolution or something, so I can kinda…
We are looking to expand our team with another 3d artist. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * available for at least 30+ hours a week * ability to produce full A-pose base meshes optimized for ease of posing (in…
So I have decided to change my character to Brand...I have been looking over Trandamere but I have decided to do a mix between Him and Brand...I willl see how it comes…
Move all of MTL ID 2 a single UV unit to the left (so it's fully inside the square, overlapping the other UVs), move MTL ID 3, two UV units to the left, so it's inside and overlapping too. Then you can give each one its own square texture. You can filter by mtl. id in the unwrap window (at the bottom) if you need to edit…