^^ This I would say most if not possibly all of our uniquely mapped statues was outsourced. Character artists need to focus on characters as they are more important then silly little statues, Environment Artists need to focus on creating a large scene and keep things in frame rate and 3D Artists need to focus on more…
if you're a startup for mobile and don't have to deliver artwork to a client then even Blender would be a better choice. At least there's scripts available and no weird poly limits. But even for outsourcing you're just limiting the jobs you can accept by using this version of Maya. Not to mention you cannot use client…
One of the main things that will help you stand out with clients should be your quality of work. Good communication, reliability, etc. are important too. But that isn't necessarily what attracts new clients to you, although that will certainly play a role in client referrals and connections. Outsourcing countries may offer…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…
if you outsource to an individual for a specific job (eg a hero character) then they'll charge you a day rate - it'll be around the same sort of rate you'd expect to pay a skilled tradesman (plumber/electrician). I feel like the estimates in the article linked above are probably a bit out of date / are not AAA level or…
Yup. I have definitely seen it, especially in the last year or so. A few yearly release franchises like to have "Outsource Managers" and then outsource the large load of work to other countries where they mass produce the content. The managers will then take these pieces and optimize, clean up, etc. Whatever they need to…
Ha ha ha... touchy subject, but yeah I'll see what I can talk about without people getting too upset. In all honesty though, I think it really depends on the scope of the game. I can how that would suck working on a single player game with a smaller gameplay areas, because MOST of your work would be feedback on outsource…
https://pastebin.com/V6aqyAy5 This little ditty is for assigning to a hotkey to toggle full/half/off for edge creasing. Seemed like a handy thing to have for quick one offs compared to a full-on crease set workflow or remembering to pre-convert a face selection for the crease tool. It took me a bit to understand that I…
Yep, depends on the project requirements and the size of the team. Larger teams will have more specific day to day jobs. Smaller teams may give you more creative freedom and the chance to work on a larger variety of tasks. Your experience level comes into play too though. Smaller studios likely want more experience from…