Name matching definitely doesn't result in tons of textures. I've been using it on many projects over the last years. Say your low poly has 3 meshes that share one texture set but you want to keep them separate for baking reasons. In your lowPoly file name them: mesh1_low, mesh2_low and mesh3_low Then in your high poly you…
I actually tried unpining them a few times and it didn't work, but after re-pinning the already pinned verts, and then unpinning it worked. Strange. Few new questions: Is their a way to merge selected components to their center with a tolerance value? Remove Doubles give a tolerance slider but merges to the first component…
Cool thanks. I'm not going for portfolio pieces. Got enough of that. But if you merge them together how can you avoid having the hard part from bending in the rig? Weight painting would be enough? On shoulders?
Hi folks, I have recently encountered a really weird normal map problem I've never seen before. Its a little lengthy please bear with me. I have been cracking my head trying to fix this but with no luck. So experts out there, I'd appreciate some help now :( Please take a look at this image. [IMG][/img] I was going through…