I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Thanks for all the feedback guys! @Lloth - I'm only planning on making the hood with the knitted material. Thats a good observation on the metal disc and I think I'll take another look at how it is attached so it doesn't look like it's just floating there. @dmellott - Good call on the boots/knee area. I'm going to rework…
Hi! Out of curiosity, can you link to one of those characters with high resolution textures you're refering to? If the goal is to create a game character, I would rather look at actual game assets for reference. In both Unity Store and Unreal Marketplace, you should be able find sample projects. Can use those to learn from…
We hold onto them at work. We also get people in even if we dont have jobs going because in such a volatile industry (im in VFX) people change companies quite often so striking up a good relationship with prospective artists is never a bad thing. We had a clear out the other day of old showreels, it was amusing to see how…
Silo's very easy to pick up, and is fun to mess around in. But it still is lacking some basic tools and has no scripting language to change this. things like angle snapping can be done through the numerical editor, but as others have said theirs no on-demand way to do it. it's also lacking the ability to hold selections…
good work for your 1st piece really. A few more small details like cuts would make it look more interesting but remember if you plan to tile it small details will look obvious so use them wisely. I won't go to far into it as I'm also new to this style but I feel as though each wood grain is rounded and it does look odd..…
I don't have Substance installed right now and don't remember, but can you turn off texture filtering in the viewport? SeanWink: In addition to the great info you already got, turning off texture filtering can help you see what you are doing a bit better at lower resolutions and provides a crisper render as well. It's not…
OH SNAP you guys are my kinda people! i love Refused. The shape of punk to come is the best CD, i bought the remastered DVD, i prefer the original imo. Dennis lyxzen (sp?) joined with some other people who lost their band to create (The) Internation Noise Conspiracy. Ive got all 4 albums, but their nothing like refused,…
https://www.artstation.com/artwork/nE5Dm6 Finally got some time to work on my personal piece, created fully in Blender (except tattoo graphic). Wanted to do something other then my usual hard surface works and at the same time exploring Blender's tools; sculpting brushes, particle hair system, procedural materials,…
Hello, This is the sculpt i have so far. Figuring out the placement of the dragons in perspective is challenging, I thought of doing some overpaints from different angles before refining it and wrapping it up. Also tried to use a Blender-greasepencil sketch as a guide which really helped! Not refining the glass-bottle from…