you now support linux and every other platform with an integrated browser which supports flash, while the unity web plugin only supports two. a market penetration of 95-99% is nothing to scoff at.
Rocket, don't hesitate to let us know if you want it to be fully fixed. I am 99% sure that it can be made to look flawless, and after all, helping each other is at the core of this event !
Highpoly is 99% finished. Im gonna start with the lowpoly right now :) Color will be adjustable in the cryengine material so thats not final. I just tend to change it now and then to keep me excited about it ...
I'm 99% sure that you can't transfer zbrush license anymore. I remember seeing a thread about it on zbrushcentral a little while ago. You might wanna check that out, just to be sure. ;)
With the treasure hunt, I own 1 game out of maybe every 5 mentioned, and I've got a total of 99 games on Steam. So, no. I've not gotten close to even trying to win anything :(
Vig: Why not just have a UVW Map modifier sitting on top of your stack with the UV channel on 99 or something, then it doesn't matter what other modelling/UV changes you make below it.
True but this can't be done 99% of the time if you're receiving funding from a publisher. They want profit and so only fund projects they believe will give them a nice cut. I think eld nailed it good in his description.
Idle Animation - 99% finished. It's subtle but we're going for as realistic as we can make it. That goes right down to the soft breathing of the soldiers (which is only noticeable from the side perspective). https://www.youtube.com/watch?v=ufgBRdOng98
Dodgy company is dodgy. http://www.game-artist.net/forums/news-releases-promos/18314-orion-dino-beatdown-released-steam-9-99-a.html http://www.gatheryourparty.com/articles/2012/05/04/orion-employee-beatdown/
It's in 99% of fulltime employee contracts that any idea, workflow, process or game developed by the employee, onsite or off work, is property of the studio. That said, most employers are perfectly fine with their employees working on mods or non-competitive products on the side.