Hey, So i am probably going to hit you with a lot of info right now and obviously you don't have to take all of my advice but it is simply coming from a long time WoW fan and someone who spent a good amount of time trying to copy the art style. The first thing I will say is I do like it overall. On top of that I will also…
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Hey that's a nice review, haven't heard of them and the product seems solid for home/freelance users on a budget (or you know...not having 1.5k+ plus to spend). Here are the current prices: 660$, 670€, 73.333 Yen, 460 Pound Sterling (as in Doctor Who money).
Very cool, what is your reference. It looks like you've taken a bit too much inspiration from warcraft characters instead of the dungeon and dragons roots. In case you're willing to modify your barbarian here's some nice references. If not, great work, very cool.…
I'm using two normal maps with paners on them and them adding them together to get the normal and the distort information. Unfortunately they don't seem to be doing much. I kinda followed this set up for the water: http://www.polycount.com/forum/showthread.php?t=70509 http://forums.epicgames.com/showthread.php?t=733910…
Hi @gabkosit I appreciate you showing off the maps. Regarding the hair... "I would also paint hair on the head mesh, to make sure you can never see parts of the scalp and also to create the impression of baby hairs near the hairline. Make sure your normal has actual depth to it, and not just a strand-like mess without…
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…