Maybe you have already seen this but it really is a great source for how to create real-time hair if you haven't: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/
@3DARTIST Great nickname, by the way! You see, I know several artists from my company, and it seems like they haven't such issues with time or money. And I'm pretty sure we have the same conditions. That's why I'm looking for the source of problem in myself. But maybe you're right! Sadly, In my country there is not…
Personally, I've found 3dArtist to usually have the better content. Though depending what you're into either of them can be hit or miss. After looking at my magazine collection and seeing all those 6+ pounds per mag adding up (I don't subscribe), I now tend to just have a good read in WHSmith's instead ..unless there is a…
I dont have much experience with 3ds and especially hair in 3dsmax. However what i have seen most people do is generate hair clumps, which then get baked to polygons with an alpha map. With these textures already baked you then create your actual hair using polygon strips. Maya has tools to create spline based hair and…
Peter.3dartist - Thanks! I took into account what you said and cleaned up those circular faces like you suggested, much nicer topology now thankyou :) Konstruct & Lotuseaster - Redid the armour pad with a much higher initial side count to the cylinder and worked out much better, no pinching in the turbosmoothed version now…
@taffy284 yeah thought about using fibermesh.. I only were reluctand to try, because I fear it might not match the "style" of the more sculpted hair... well only one way to find out!! (thanks for the motivating push). Regarding your mesh. I'm quite sure the artist in your link used this method (or a quite similar one)…
Hey there, we are interested in this opportunity Here is the link to our work sample : https://www.artstation.com/artist/artencore Kindly, email us at : 3dartencore@gmail.com Best Regards, 3dartencore