Black Christmas (1974) The Keep (1983) Dead of Winter (1987) Silent Night Deadly Night (1984) (+4 sequels, but some aren't that wintery) Curtains (1983) Fritt Vilt (2006) Ghostkeeper (1981) Not all could be considered "quality" filming =]
Comic-Con has new info on the figures: http://www.spawn.com/news/news2.aspx?id=12901 Click on SDCC '06: LOST SERIES 1 link. I'll be getting the entire set when it's released - along with McFarlane's military Series 4.
Cheers for all the help guys, oooh Vig do you mean?... that 1902 polygons looks to much i.e. I've wasted em in this model orrrr... That the texture requires more polygons to make it look more effective? Thanks again
Tracks for Stunts/4D Sports Driving. 1991-1994. When I read this post back then, I went totally nuts and did more tracks for a year before going to doom with a copy of NeoPaint 3.0, DMGRAPH, DMAUD and DEU
Patch 1.01 is ready but the FOV problem is still not fixed. We'll need to wait for another patch with it. EDIT: FOV fixed and added option to remove the black belts! :) http://www.incgamers.com/2013/05/call-of-juarez-gunslinger-patch-adds-fov-fix/
Ms-dos or pc-dos is from 1981... so 1978, meh I don't understand what do you understand about "level" LOL. But i say again, cartoons CAN'T be compared to Blizzard's CGs or Keloid. Pixar fanboy, maybe?
Exactly! Last night I was forcing myself to use more triangles for Venomancers shoulder :D it's got very strange numbers too :D LoD0 Triangle Limit: 1905 LoD1 Triangle Limit: 1360 Texture Size: 256H x 512W
When I'm pressing on any preset name, I've got this error: "line 1953: setAttr: No object matches name: Brick.color". I found that in line 1951 of the code material take a suffix to its name. I delete + ''_SG" and all works.
this looks very 1991 , i guess you should adress foggman comments, and besides making bettr lightning please make the modeling better , right now its even worse than those first tries with 3ds max back in the days