Reminds me a lot of the Ghost Crusader for the scout made by clegfx, https://csgostash.com/skin/748/SSG-08-Ghost-Crusader Really solid work though, the textures, idea. All legit! This is super good :)
As low as you can while making it look good. http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/ http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/
Episode 08 - Core I am really satisfied with the outcome for this one as it pretty much evolved as I imagined it when I started the scene. tipps and critique always appreciated. https://youtu.be/tLf-9lejkdU
what software are you rendering in? Zbrush? this is probably what you'll want your alpha map to look like http://preview.turbosquid.com/Preview/2014/08/01__15_41_30/feather3.jpg402af2b8-b4c2-41a7-ab8f-5e7f7c8104b4Original.jpg
Snefer, theres been a massive outcry about diablo3's always on policy, to the point that stuff like; http://www.rockpapershotgun.com/2011/08/05/blizzard-vp-surprised-by-diablo-iii-reaction/ came out.
Sorry my bad. Its not the .md5mesh at all, as such. The problem only happens when you re-import the .md5mesh back into Max 08. The exported .md5mesh doesnt have this issue, so it works fine ingame.
Looks like the stupid bitch is getting the justice she deserves, the judge is forcing her back into jail. Sweet:) http://www.cnn.com/2007/SHOWBIZ/TV/06/08/paris.hilton.ap/index.html?eref=rss_topstories Spark
Thanks for the support everyone! :) @carvuliero I use this "Zbro" matcap material for the eyes. http://luckilytip.blogspot.com.br/2012/08/zbrush-custom-matcap-9.html