you could always just duplicate the object and re-uv it and use projection (in max) so you dont have to mess with multiple uv channels I made a "1 click" texture baker script which I have been meaning release. It would make this much faster.
Well, I have UT3 installed cause Gears barely runs on my computer sadly. It really depends on what kind of map you want to do I'd say. Technically it should be easier to make a working UT3 map since you don't need to do any scripting.
Pior: I use software to make my caps lock do that, so I wouldn't call it stupid at all! Caps is a fucking useless key, and I've toyed around with just setting it to run scripts etc..., since I don't even use it for its intended purpose anyway
that transmographier modifier looks nice, Rob I coulda sworn bobo had a script to do this or something... just mirror your transformations along an axis and find a threshold of the position to find what points to modify on the other side... Anyway, thanks for the link that modifier looks pretty robust :D
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
Meshlab might be worth a poke - there's python bindings for it so you can script up a sequence of actions once you've found the ones you want. There's not much out there that'll handle meshes of that size in an efficient manner - largely because there are much more effective ways to get results (i.e textures)
Hi, thank you for your help! I had someone look at the script and they told my the same thing. Although I did just remember I exported most of the lowpoly models to make the normal maps, so I've not lost too much, just some rigging work. Once again, thanks!
@Klaudio2U Thanks for sharing and clarification! Now it makes sense much better :) This is an interesting workflow, have to try it for sure. This thing is even more important then various bevel and Boolean workflows, because it gives you a clean topology almost instantly and for free, and you don’t have to use ZRemesher or…
For what 3D software? My UV Editor (Maya) has exactly this feature. It can be found here: http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You specify a TD value (pixels per centimeter) and a texture map size, and it scales the selected UV shells accordingly.
I think the layout and dropdowns are a bit finicky. I understand it's still a WIP, but it could definitely be more 'in your face'. I think @Mark Dygert folio is a great example of simple nav + very visually appealing. It catches your attention straight away. Also, that Bend script is very useful. Is it available on…