Thanks guys. Shrew81: Yeah the crowd was weak for sure. I was working on a crowd system that would use animations based off a modular crowd system model but it never got implemented and then things went south on the job so never got a chance to fully develop it. The field lines are indeed super crisp and was also something…
I've always wanted to do something similar! anyway a few suggestion on your current state are: 1 - Don't go overboard with the shinies. Study and narrow down the look of the materials you want to go for from real life reference. Also be careful of baking AO in your diffuse with UE4 materials, rather just use the AO slot in…
@MarcoAntonio Haha thanks for the kind words :) To answer your questions, Its made 100% by me and all assets are from scratch. I worked about 10 weeks on it. I started off by making a blockout and experimenting with how I could make it modular. pretty much all pieces (even most of the props) are textured with a trim-sheet.…
Portfolio: -Your site loads really slow for me, and for comparison I loaded another portfolio that is on the front page and it loaded almost a minute faster. -The heading on your website is ugly and looks like it was made in MS paint, and that blue to black gradient is not helping either. Presentation of your work is just…
Instancing within a model will only help with the items perfromance in your 3d package. That said, making duplicates of repetitious items can help when it comes to uv'ing as it can save you time/texture space. Once in game it will be recognized as 1 mesh unless imported in pieces. Tri count for your portfolio is your…
* Buy a bunch of Ram DDR3 is cheap now, so 4*4gb sticks for a total of 16gb can be had for less than $100 at newegg. * Get an SSD, Crucial M4 CT256M4SSD2 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD) some people might say you don't need one this large, but they have come down enough in price where it isn't that…
Honestly speaking your question gives you zero useful information. Beginner's obession with speed is something that disappears with experience. Once you reach the demanded average quality level you won't be thinking that way and you will probably be as fast as required. What can be accomlished within a day is completely…
Why so many segments to everything. I don't feel like most of them are helping the shape much (ie: the 2nd segment up on the posts). The stairs have four segments but most of them could be fine with one. Then mix in a few with 2-3 segments for more shape. You could shave a lot of tris that way. And I wouldn't have the…
I don't have any professional experience in creating landscapes, but from what I gleam, a lot is the simple tools. Also like most answers to most questions, it depends. If you're creating a large open-world environment where the player can go anywhere then you use something like World Machine or some other…
" There is absolutely no need to try to do things like normal bakes for simple buildings, especially when you're trying to make 80 of them on your own." I can second that. Tiled roofs and stuff like that can probably come from materials - with generic stuff like this I doubt it's really necessary to be doing these things…