1st, awesome write up Joe, I'll probably be linking to it often. 2nd, Exactly. It's basic interviewing skills, ask good questions get good answers. The people who tend to be good at learning on their own will ask and probe and experiment. The people who tend to be passive in their learning tend to think its "1 of 3 simple…
Not sure which extrude you're talking about but I think the code you're seeking is: PolyExtrudeFaces; or dR_extrudeTool; Though I'd rather have context sensitive extrude if it was a button than 3 buttons for each component. But I like the context-sensitive marking menus for extrude. A nice way to see what code is being…
Thanks for the feedback man! Yeah I actually don't see why not ^_^ I'll put on top of the feature request list. Oh this is totally customizeable and up to you. You can name those groups in "export" folder anything you want. You can be saving out your "ballsack" maps for all materialing cares :D Just rename the groups…
Thanks everyone! tingham, whoa! I probably wouldn't bother with the scripts if I knew something like that exists! But in the end I feel like that was a nice math exercise for me (at least I think I understood how to use functions properly :D ) lloyd, I totally understand: I have the same with other toolkit which is a…
Quick rundown from me. 1. Quick planar map to clear the seams 2. look for surfaces that wont deform poorly when laid out flat and make sense for natural seams. Select and quick planar map to break. 3. If you think to yourself. Self this cant lay out flat then put some cuts in the corners that are pinching. This takes a…
For times when you have to kick it old school, this does the trick pretty well. This script works pretty well even though its pretty old. http://www.scriptspot.com/3ds-max/scripts/particle-looper What it does you can do manually. It creates 4 copies of your particle system and adjusts their start/end times so you have some…
I don't get the colored rollover affect because I run firefox with a noscript addon it keeps any scripts from running without my permission. They worked fine once I allowed your site to run scripts. Still though I think the sepia tones take emphasis from your work even though they make the site look more unified. Another…
Thanks man! I started working on this project in june 2013 and I was supposed to finish it in may 2014. However, I had two other projects going on at the same time plus I was taking other classes too, so I didn't complete it until october/novemer. The project consisted in producing an short-film 2-5 minutes long. The…
Overlapping UV's. Offset all but one piece 1 tile to the right/left/top or bottom. With pieces you want to move, turn on #1. In #2 type 1 and hit enter. It will move those pieces 1 tile to the right. That way they land perfectly on the tileable image but aren't in the renderable space. You can also switch the editor to UW…
SD 5.4.0 Main Changes * High-DPI resolution scaling support: 4K monitors are now supported! * Artstation export * Call Python scripts before and after Export and Save actions * New bakers: * Transfer texture from Mesh: you can now reproject your textures (including normal maps), on a mesh with different UVs. * Position…