@BelgianBoolean: That painting is excellent! :) Did you do that, too? As for the 3d, it looks almost a bit to polished, straight, high-tech, detailed right now. I don't know if you want to enhance on the concept or go a bit of a different route with it or (most likely) plan to add the wear and grime later on. But most of…
No, unfortunately it's for an E.III. I couldn't find enough references for the UR.I so I went with what I had info on, and looked convincing enough. Right after i finished modelling i found some great UR.I references :/ However, this and its prop are mapped to their own sheet so in theory if i can ever be bothered making…
STRIKER / Robat - Fuck guys, I knew the cervical curve looked stickly.Next time I will post W.I.P shots here in the PolyC. Alberto Rdrgz - Thanks man.More on the way. Dan! - Thank ya, been missing your art.What have you been up to lately? hawken - YOUR SOOO RIGHT THOUGH LololOL???I will try to keep the farts to a minimum…
Sephez - awesome stuff, I love the stylisation and the texture work is great. Nice variants too - I like the design you have right now, but you could incorporate the bracelets and other accessories from the concepts to make it more visually interesting. eY3lEs5 - looking great. I think the bricks are disproportionally…
Swizzle, Ravenslayer and Jeremy-S: widened and flattened the nose a bit more, as well as some other facial adjustments that should bring it all together. after your post there I had another look at my first speed sculpt there from Feb, :poly122:. Thanks man. suburbbum: The idea I'm going with here is sorta post-apoc/sci-fi…
Gingerookie: That Captain America looks great! I think you've captured the proportions and silhouette of the concept really well. I don't know if you're still working on it, but I think you could definitely use some sharper edges in the right areas to get a variety of edge quality. Everything has kind of a uniform softness…
thanks guys :] illusion: pretty cool lion, man. few anatomical issues here and there if youre shooting for realism. biggest bits would be how the base of the tail doesn't have enough girth, and the snout would probably be quite a bit more pronounced. something up with the eyes too, can't put my finger on it right now,…
@Jeffro...lovin the style you did for your textures...makes me wanna learn stylized right now...but i better learn the fundamentals first! I decided to start working on a spyglass...hoping to make this as detailed as as clean-baked as possible WITHOUT photoshop touch-ups :3 my high-poly atm (light grey piece is still being…
Learned quite a bit about structuring harder edges and geometry and groups on this one, looks less feminine now too. Not going to finish for Brawl, its 30 min away and I dont have low poly anything. But, it was only 4 nights and 1 days work, thats pretty good given the timeframe right? bigger images in my Brawl thread :…
Mental Radiation! That is awesome. It would fit right in my scene that I am currently working on, which is an early 1900s-esque building/street. Here it is, with updated textures. This building is made from 2 1024x1024 maps and is modular in its construction. Going to add loads of props to make it look a little less flat…