Cool stuff fellas! truedeja - sweet sculpts! monolith - some really nice and clean modeling Here's an update on my current WIP. Got the low res done and baked down. Just polypaints baked down for diffuse for now, with a five minute spec map. He's about 11k tris, with a 1024 map.
Awesome space marine dude! I tried to model my own some weeks ago, but my concept skills are awful and my armor lacks any interesting form. So I let it be. Good work. I decided then to do some scopes I can use for future guns Still wip
very cool work!!!! as usual!!! its been long time I dont post stuff, I recently had some time to retake on a hover bike design I was doing, still a wip but it gives an idea I think... so I am modeling, doing paintover in ps and keep modeling. cheers!
Here's some WIP on ol' eddy j. So far I just laid down some preliminary polypaint stuff, but i really need to go back and add more contrast in the face. The helmet just has basic colors as stand-ins so it doesn't look out of place. thanks guys.
Updated my tumbler a bit more, the main body is almost fully unwrapped, but not finished yet. However i have gotten the wheels out of the wa now. Here're some shos of it with/without wires and respective tri-counts. Also here's my WIP thread: http://www.polycount.com/forum/showthread.php?t=88330
Hey everybody, Time to get out of my shell and contribute. There is so much awesome in this thread it makes me shy to post my stuff ;p Here's something Ive been working on in my free time for the past few weeks. Here is WIP screengrab from UDK. Feedback is very welcome :poly121:
Was working on some more BSG stuff. Textures on the Valkyrie. They're about 90% done or so. I want to repaint parts of the diffuse and redo the spec/bump entirely since I'm not happy with them. [ame="http://www.youtube.com/watch?v=CLCmFBHVrwo&"]Nexus: Battlestar Galactica Beta 4.5 WIP - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=KCpJUOKeNUU&feature=player_embedded"]UDK - The Orange Room (Apartment) WIP - YouTube[/ame] Was learning a bit of Kismet/Matinee 2 day! Quick dirty Camera placement (bit jerky in places) but will do a hi res, clean cut version when the level is all fleshed out.
hntrluc: i am totally in love with that character, fantastic work. at first glance i thought it was the high poly :thumbup: monolith: clean work, and i really like the design. ill be keeping an eye on that some crap from me, still super wip. first experience with folds but everything is super rough. inspired by daphz's…
spitty: That Killer Croc is fantastic. Completely superior to the one in Arkham Asylum, I think. Very well done sir! Just a bit of sculpting WIP for my entry for the Clement Sauve comp at CGFeedback. I definitely want to push the graphic angularity and add some more asymmetry once I've got all the folds in there: