@dkk: Haha yeah, I'm looking for a new avatar to unify across all forums and stuff. Thanks for the crits, I'll play with the length of the forearms and the feet and see what looks best. @ima: The feet and ankles are very wip, I just roughed them in to get something ready to present, I'll definitely be working on them. I…
An environment for my skate park. Texture in progress. For the ground plane I plan to make it gradient transparency to the outer edge with some soil/ grass texture. Over all it looks like so empty at the moment, any one of you play skateboard every weekend?..Can you please give some suggestion about stuff that possibly…
jordan this is looking really nice! swizz: looking forward to the final version, make the eyes next! they really push it down currently yesterday night i sculpted the pantdetails, pockets and beltholderthingies (whats the word for that? i don't even know it in german :D) changed some detail things, aaaand moved on with the…
wow this thread moves fast :) handsandwich - thanks, and you are right, but the strap is a tiling texture, which makes this a bit more difficult. hmmmaybe i should still give it a try .. jesse - I did Bramble before, including the drunken uncle (the handguns) never finished that though :S I do want to do the whole thing,…
Thats right ivars. it's s bit awkward to set up, but for a good base to work on its worth it. works better on trousers. There was no sculpting though( tiny bit of smoothing). I used a really high res mesh in max to do the simulation, hence the artefacts from the lower res collision. You can subdivide both, but you need a…
Solid modelling Raider, a few jumbled thoughts: -The hammer looks incredibly weak right now. It's pretty thin and generally under-scaled. -The edges around the grip area generally look too sharp. Main offender is just behind the trigger, looks almost as if there's no bevel there. -Some rather obvious pinching on the metal…
Painbringer: Curious about your design process.. do you mix and match pieces inorder to get the right recipe/look for the rts perspective? Ferg: Nice work man. Why is it always monster with perfect breasts? I'd like to see monster with ugly boobs or pretty good with ugly boobs... just to mix it up :D Retleks: Sweet! Looks…
@n88tr Cheytac High Res Refs Right now your receiver is a bit too boxy, at the top it slants inwards, half way through the ejection port. Magazine looks a bit too wide. @Millenia Looking good, although there are some details on the back of the grip that ya missed. Ref Namely a large screw and the magazine release, but I…
Been looking at this thread and all the work I'm seeing is awesome. @Glode - Environments looking nice, too bad you lost a bunch of your stuff. It is really dark at the moment and I'd try going in and lighting it up as right now its very hard to make out what's going on. @Neow - that's amazing man! Awesome stuff. Don't…
(Quoted to bring your awesome sculpt to a new page-- it deserves to be seen more :D ) I may have already commented on how rad this thing is, but I just wanted to suggest widening/opening his eye more to really sell his fear. Right now the eyelids really come across as calm, although everything else about the face (or…