Hey modelling a M10 and was wondering how would you guys go about modelling this bugger? I have been tearing my hair out with trial and error with no progress. Hell, came up with a kind of solution right after I posted. Question though, how would I go about getting the bumps modelled in there? Without ruining the cylinders…
Hey guys. I'm new at the Sub-D modelling stuff, and never used it. I've heard it would be good in vehicle modelling, so before I start modelling I think I should start in a lowpoly mesh of the car but keeping the lines (aerodinamics, etc...) with chamfers and quads only for later meshsmoothing, right? And great work here,…
Hi newbie here! I use Maya but I was watching a 3DS video in which the control verts on a line/curve was "filleted" to bevel the control verts to produce a rounded effect. All I found online though for Maya was to break apart the curve at corners then use the fillet tool to create the curved corner. Can someone point me at…
Okay, so I'm trying to cut a shape into a cylinder. First attempt was just cutting straight into it, didn't think it was going to look right to be honest. Second attempt was creating it on a plane and then trying to ways to create a cylinder. First was just using a bend modifier, didn't work. Second was angling each…
Yeah but this sort of reasoning is what leads to common misconceptions such as "you can only use quads in sub-d", a big reason why this thread was started in the first place. I would hope the ultimate goal from everyone here is to have a quicker and more efficient workflow, not cling to some silly bragging rights that you…
right i relize that it would be a god place to use a floater, how ever i got it in place and made the correct edge loops to where i dont need a floater. that turbo smoothing error i cannot figure out. the model itself is fairly messy, im still roughing out alot of it. heres the file…
Just a thing that i was wondering about if it can cause any unwanted problems to have random smooth groups on a hipoly that doesn't really need them. Turbosmooth shouldn't really care either way as long as smooth groups isn't selected in the modifier right? My habbit is to clear all smooth groups that i dont see use for…
Hey folks. Great thread! I'm stuck with a particular bit of geo and wondered if anyone had any good ideas how to tackle it... It's part of an engine from a Harley. Rest of the bike is going well, but I can't get this shape right! Ideally I want to build this in high resolution, and then strip it back again to make a low…
Anyone has some tips on how to model welds? Like so: http://image.customclassictrucks.com/f/9297426/0705cct_14_z+welding_guide+.jpg I know someone explained a way to do it once on this forum, but the search function turns up nothing. I already tried deforming a sphere, and copying it a lot of times, but I can't get it to…
Is that the entire model? Or just a portion? If there is more to the model, Does the rest have incorrect shading as well, or just that spot? Have you check your UV's within UDK's asset viewer to see if they imported correctly? you could have jumbled uvs, Therefor jumbled normals. Not a solution by any means, but it'll get…