I need some advice from the SubD gurus out there. . . I've been struggling with the hood of this Lamborghini for a while now. The images on the left show the main problem area with smoothing errors. Any tips on how you would go about reinforcing the edges? I thought I struck gold when I saw Zigzter pose this same question…
@perandall Welcome to Polycount. Consider checking out the forum information and introduction thread. Looks like you have the primary forms. Just continue iterating on the block out to create the secondary forms. Below is an example of developing this shape with an iterative block out process. Create the basic shape of the…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
Hey, there's some objects that I'd like to know how you usually model it? Sometime creating such sub-d objects not rely in making evenly-sharp hardedge but also transition between surfaces and the way buildup base one. 1. A vase with triangular top face, circular middle section, and square bottom face. 2. A shape transform…
Hello, everyone, I hope this is the right place to post this. Here goes... I am new to video game modeling (and to this forum altogether...) and I`ve been trying to bake a normal map to a lowpoly surfboard I made. I used XNormal`s cage baking to do this. My question is regarding these artifacts in the planar surfaces of…
@"Joao Sapiro" Actually thanks! < 3 This image was super useful. Could just copy+paste the planes and throw a subdivision modifier on it. Had some good result pretty fast (good = compared to the pictures I posted before ; P). Mesh needs some polish, but I feel I had to show something, maybe will update a wireframe of the…
I've tried a couple different ways to accomplish the task and I've had a decent outcome but with the pinching occuring. I've improved greatly with high poly modeling and I normally like to start with the low poly and go with a turbosmooth/swift loop and/or a combination of the Quad Chamfer tool. I'm trying to figure out…
I gotta keep this no higher than 350 tris and I'd really like to add a couple more edge loops. I feel like that geometry around the pommel is looking kinda naughty and am wondering how y'all would rearrange it to conserve space? Or is it fine and I shouldn't worry about it? (I'm at 346 tris if the image is unclear) I've…
Yeah I'm also finding it a little annoying. It shows a complete lack of effort, posting and imagr and asking how you model something without any attempt yourself is just as good as someone else making a model and sending the damned thing to you. Like free labor. If you can't be bothered to show you're own attempt and…
@tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…