Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…
Well, if i want to work as a modeller or smth, or just model smth i'm asked to, proper topology should be important, shouldn't it? It's a job. Where you are asked to model ANYTHING. You can't go around asking people what to do when you are stuck. Or can you? Who employs a guy, who can't do anytinhg on their own? What if…
@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
Ok so i ended up modeling a similar thing last night, and i'll explain a little what u did. I started off with a cylinder that was 36 sided I added some cuts in at one end to retain the shape of the curve Then i removed every 4 edges, leaving 2 inbetween. This becomes the basis for your flat areas. After you have this, its…
How would you guys go about making a thread pattern for a bolt? It will be baked down to a simple cylinder so floaters are an option. I have come up with 2 ways: I created a Helix and adjusted it around this cylinder and then used the Extrude modifier to get some size to it. This is it baked down, you can see the problem…
Not going to attempt it since it would be really time consuming at the moment, but it looks like it's layered. So what I'd probably do is model the whole thing flat first. Cut the various different shapes in, and add support loops. Once you've added support loops, add some thickness (Shell Modifier in 3D Studio Max) then…
Outside of specific project requirements, stock 3D certification programs and technical edge cases, there really isn't anything wrong with using triangles and n-gons in subdivision modeling. Flat surfaces are arguably the least effected by messy topology. As long as the corners are supported and the surfaces are co-planar…
@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…
Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get there. I have…
@Octavio Sorry I took a while, but here's my two cents. I checked out your model and I can't find any fault with it, it's working as intended, and you didn't do anything wrong. The shading you see happens because when you scaled that smol oval into the big oval, you also squished it. When you squish a circle like that, you…