Wirrexx, Thank you so much for the pictures and the link, I finally got it. I now understand the need for the geometry to "support" the shape and the edges bellow the shape to effectively stop the polygons from stretching or being under too much tension (Probably incorrect terminology) Another learning outcome I had is…
1. Build the primary shape firstly. Have as little control points as possible (i probably could do it with less geo, but heeeey.. im not perna) 2. add a symmatry, work with the entire shape (cause it's symmetrical untill that small part) 3. using the double smooth method (keeping smoothing groups). I got my main shape…
Your images did disappear. I saw them before they went though. Per, I think using one less subdivision like you did would work out better. You can always chamfer that edge. This one ended up a little thinner. 1. Box 2. Sub divide 4 (i think) times 3. Spherify 4. Boolean. 5. Cut away all the geo that can be mirrored and…
Hi guys, I’m a bit stuck one something that probably all of you find laughably easy. I’m in the process of modeling a shoe that has some rather tight curvature on some edges. I’m trying to get by with as few base polygons as possible to keep a smooth surface. If I just straight up model the section without looking at the…
You know what, everyone is right. I won't damage this thread by starting a flamewar. And indeed, you're correct, I did enlist your advice many months ago, where you didn't fail to condescend to me then as well with the statement "chokra school of modeling." But like I said, this thread deserves better than a flamewar. 1.)…
But if i change it after i cleaned the mess of the chamfer it will fuck up my mesh. So i asked you: 1. clean up after the chamfer or... 2. no clean up, just put the chamfer on the perfect prepared mesh But than: And yes, you need this. otherwise, the mesh will not look very clean. you only need a few. to define the edge…
Simply raise a few edges and we can tighten that edge with the same toplogoly, its very important however to remember 2 things: 1. Zoom out! Analyzing edge hardness when zoomed way into your model is always a bad idea. While it may look "soft" zoomed in here, pay attention to the last frame, viewed from a reasonable…
Lmao not gonna lie I spent like 2 hours today manually placing support loops on a simple mesh, which took maybe a couple minutes at most to just clean up and put a chamfer mod on it. I've only used chamfer mod on simple geo because I don't understand the requirements for getting optimal results on complex geo. Got a few…
Hi all, pretty cool thread! I really appreciate your guidance/recommendations. I will try to be brief. I wish to model a Rack and Pinion, I am confident with the modeling, the problem is, I will be creating this for Virtual Reality. I cannot model all the teeth, as the asset can be very long, plus the rack and pinion is…
thanks, that's actually far, far better from what i did. there is still a minimal offset, but I think that can only be decreased any further if I throw more geo at it. I guess what happens is: 1. Bend modifier is being used on unsubdivided geometry 2. After bending edges are properly (round) distributed 3. BUT, when…