Nothing compared to what some of you guys can pull off, but this is my second ever High Poly Model, so I am pretty happy! I come at all this from a different angle to most of you, as i'm Actually a Part 1 Architect, who's contemplating moving into the visualization area of work. I used to use SketchUp, but started on 3DS…
Holla! I just registered so now would be a good idea to show people what I do. :) this is my portfolio website: http://dropr.com/neviera/ A lot of my 3D work is bellow the "good enough" quality margin I think, but I am much more interested in animation and now its cascade and visual scripting in kismet. These are the last…
hi ! I'm a french student and i'd like to have some advice with my work and some help if i have some problem. And i've one now! So our teacher told us to create a modelisation on 3ds max and modify it on Zbrush to have a high poly. After that we had to back our high poly on a plane. This is where the problem begin!…
Hey all! This is my first, well technically second, post on Polycount. I wanted to show my first take on modeling/texturing in Telltale's style. I applied for the Environment Artist position and wanted to show everyone what I sent them. I'm really loving this inking, graphic novel style A LOT! Like, really loving it. It…
I am working on a new 3D Environment. All modeling done by me and based on a concept by Mitchell Mohrhauser. Mitchell has given me permission to use the concept. I have most of the modeling done. I want to go back and reduce the poly count on the pipes and do a little model cleanup before moving on to unwrapping etc. The…
Our team of 18 has finished already (2 weeks 6 days production), but we've been working on a 1 min short for a contest called "Crackpot": [ame="http://www.youtube.com/watch?v=eFqJjs09CeM"]Crackpot (Saxxy 2013 - Short) - YouTube[/ame] If you like it, spread it to friends, and you can vote for it here:…
Hello polycount members, I am Kyle aka. KBcreator13 I am finally joining polycount to post my work from this day forward. Here is my current web link: kbcreator.prosite.com there you will see what I have created in the last four months. I have been working in 3D for 2 years and I can tell you that I have much to learn and…
Right, ok. I'm new here and only recently got into 3d modeling, with "Recently" actually being a matter of a couple of weeks. But yeah, the reason I started is I've a couple of mates making a multiplayer FPS I'm really keen on, but I felt there was a significant void in their planned weapon sandbox. It's an arena shooter…
Hello, sorry for the double post here... I wanted to share City State Entertainment's first character released for our Kickstarter project, Camelot Unchained. Camelot Unchained is a counter revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world. In just 3 days, the studio has…
Recently I was asked to create a low poly version of the Leatherback Kaiju from the film Pacific Rim for a mini game in the PlayStation 3 HOME square. He was to fight against Gipsy Danger. To do this I was given a turntable video of the original Kaiju model and the actual 3D model which was used for the film. This was over…