Yeah, 1600:1200 divided by 100 = 16:12 divided by 4 = 4:3 (aspect ratio). Which is standard. If you can divide the first number by 4 and the 2nd number by 3, you should be safe (16:9 for widescreen monitors usually). 1280 divides by 4, 960 divides by 3 ... 1024 does not divide by 3, so it's not a true 4:3 aspect.
sorry for late reply , but is this really true ? i mean i never saw 1 single job that says " junior character artist " also all the great character artists i see in artstation have like at least +3 years of experience in industry doing props , hardsurface etc ..
A reinforcement has arrived last month, without this, the city kit br vol 3 would not be possible, I used to work with an elder hardware failing GTX Titan X, that's a massive upgrade jump for me, like 3 generation of graphic card jump. And sweet baby Jesus... be able to use unreal editor without a colossal amount of…