Goodday gentlemen, I have a problem with a part of my model. I have made a model of human, fully rigged as far as my understanding of rigging goes, but whenever I move the wrist control the pinky finger moves while the skeleton and rig of that finger don't move. and this happens on the other hand as well when I move that…
Well work caught up with me and I had to put this down for the past few weeks. But before my job dumped the truckload of work, I managed to crank out a small rigging reel for Az here. Have a peek, Id love to get some feedback on it, but if it helps anyone who is rigging, that'll make me very happy. Az Rigging Reel
e-freak if so it's pretty well approach to the rig for a film makers. Because it takes much less time to rig up lowpoly and then transfer skin weights instead making the rig for highpoly at once. Snader If yes, so does it make sense to spend some time on a UV for highpoly and paint both lowpoly and highpoly model instead…
Biped's functions work because it knows exactly how the rig is structured (just like Motionbuilder). In Maya, everyone is going to set up their rigs differently -- so scripts like flipping poses require knowing what your rig hierarchy looks like. The tech artists here built an entire suite of tools for things that "should"…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
Job Title: Senior Artist / Future Art Director Ideal Candidate: Versatile illustrator who understands the 3D pipeline and can execute the visual and creative vision for a new game. An individual contributor who hopes to transition to the role of Art Director. Location: Anywhere. Fully remote work-from-home. Position Type:…
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
Hi! I'm leading the development of a single player RPG inspired by Ragnarok Online. We're looking for a stylized 3D environmental artist to join the team. If you're interested and would like to know more, please send me a short introduction and a link to your portfolio. Thanks!