I graduated from The Art Institute of Pittsburgh way back in the stone age.The School introduced me to 3dstudio max (realease 1.5 baby), photoshop, Alias Wavefront. It gave me a good foundation to learn the programs. But in no way, shape, or form did it prepare me for the job market. More than half of my classes were…
Wow. I guess I shouldn't be surprised that you guys can't keep your "next-gen blah blah blah" bashing out of one guys personal pimping thread. I just think that's a bit rude. Lonewolf: Great work dude. I love the way it turned out. Some of the metal material looks a bit too much like stone. But that's a minor complaint.…
Those stones flying around are mesh emitters, and the editor makes a shadow map for terrain each time you build... and you can get super detailed shadows on bps by going int the surface properties and changing the light map resolution to 1. This might solve your problem in your little shack if you remake it in bsp, matro.…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
Thanks guys, I made him a few tones lighter so I could accent some of his muscles a bit more with different tones... I will try with an almost totally black version with the red tones/brush strokes you suggested Paco. Regarding Darksiders, it was my main inspiration :) ! Will work on those bones this weekend, thanks for…
Hi Friends I made this Farm Boy Cartoon Style character in my free time for fun. I did modeling, Rigging and Rendering in Maya, So good experience in Substance painter for Texturing details. for final image composition Photoshop. https://www.artstation.com/tejash Farm Boy Shedding Texture maps Shader Graph Stone Stage…
I'd have to argue that the extra increase in polies would be easier on the system than parallax mapping is. It takes less time and memory to pass vertices to the GPU than it does to create the effect. Am I saying don't use it? No, obviously it would be more efficient to parallax map those stones in the Oblivion picture in…
I like that brick wall, it looks really good! overall I think your texture work could use some more color variations, and maybe different materials other than stone.. I mean maybe some dust on the wall, or water leaks on the topside, or some grass at the bottom or something to break up the big once color places other than…
Yea, Slipsius and Ruz make good points. At some point, you have to let them know they are costing you money you can be making from other contracts. Next time you negotiate the contract, set in stone what you want to avoid this situation. It is tough because so many studios feel like that iteration is part of the original…
Very cool! Sorta borderlands like in style. How is this being rendered? Personally, I think I would remove most of the black lines and stuff on the face. You could even consider using a different shader all together for the skin portions. Currently I feel like the materials and things are reading quite well with the black…