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Re: Zbrush and sharp edge
Reply by
Monophobe
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Aug 2012
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Technical Talk
Sorry, I mean use Crease in ZBrush. There's plenty of info online about this it, but hopefully this helps a bit.
2 results
Re: Proper Workflow for Rendering Eyes (offline)
Reply by
Neox
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Oct 2018
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Technical Talk
http://www.cgfeedback.com/cgfeedback/showthread.php?t=263 might be old, but there is still lots of valuable info here
Re: Proper way of painting ID masks on highres mesh
Reply by
zachagreg
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Oct 2018
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Technical Talk
Painter's baker will read the OBJs polypaint info you just need to set it to read material and not color.
4 results
Re: Creating a special Baking method
Reply by
passerby
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Feb 2014
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Technical Talk
Need info, what kinda data are you bakeing, what 3d package? What is the expected result?
2 results
Re: How did Pros become Pros? (Directed (mostly) towards 3D Modelers / Texture Artists)
Reply by
Eric Chadwick
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Jun 2016
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General Discussion
We've been collecting just this kind of info here on our wiki. http://wiki.polycount.com/wiki/Game_Industry
3 results
Re: If a potential client owns a $20K 3D printer....
Reply by
MagicSugar
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Oct 2013
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General Discussion
@Well, hence why I was asking. Preferrably with first hand info from people who know.
3 results
Re: My work with Substance Designer and Substance Painter.
Reply by
K
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Dec 2017
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3D Art Showcase & Critiques
Doing some material design doodles. Based upon Engobed Bricks on Materia.nl More info here.
4 results
Re: Baroque Mini-Env
Reply by
shrogg
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Apr 2013
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3D Art Showcase & Critiques
Damn, this is some seriously cool stuff. I would love to see more info on your workflow!
2 results
Re: Warhammer40k 3d people sought!
Reply by
almighty_gir
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Sep 2006
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Collaboration & Unpaid Work
ok... what is the project about? are you going to be building a new race? what? more info please.
Re: Brom at the Emerald City Comic Con!
Reply by
FatAssasin
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Jan 2006
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Sweet, thanks for the info. Didn't he start a game company up here also? What's going on with that?
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