Cool ya, I found the bloom options for the uberPostProcess node but these settings aren't changing the scene either. Originally, I was trying to adjust the settings with the PostProcess volume, but neither the volume nor the node's settings seem to be affecting my scene. Do I need to assign the chain to anything, like I…
Did you read the help on it? Never tried using this tool, but by reading the help my guess is you select and load the source characters character set node and then select and load the target characters character set node. Now you should be able to map different character set attributes in between those. Doing swizzles etc.
thanks guys! I hope you are finding it useful. @DanaosC , I tried to have as less features as possible built inside the node itself, but all you have to do it is connect it directly in to a Normal node and it will give you what you need, you can also pass it trough a Blur HQ if is too sharp.
For a mirror you don't use cubemap but ScreenCaptureReflectActor with TextureRenderTarget2D. Here's a tut how to set everything up. https://udn.epicgames.com/Three/DevelopmentKitGemsCreatingDistortedReflection.html As for the material setup, you'll just need ScreenPos node (don't forget to check Screen Align), that goes…
Right, I've forgot that root node . With the root node in place do I have to redo all the weighting again or can I preserve it somehow? And generally is it better to have the left and right arm respectively in one mesh item or both arms in the same mesh item? (I'm new to rigging) thx for your help
Last time I used Maya was 15 year ago , as well XSI . So could compare only MAx and Blender. IMO in key tools important for everyday gamedev pipeline Blender had been ahead of Max during last 10 years already . And all cool new features in MAx during recent years are IMO a try to catch up with Blender. Like Mikkt support,…
Hey. I looked into conditions quite a bit. Here is what I gathered: Conditions: - Engine is free. Download it. Keep it as long as you want. - Single player game releases are also free. Sİnce you don't use online services (Best part of the deal IMO) - For multiplayer parts, need to use AWS. - You can release your game on…
No, Tiff Files work just fine, but they have no additional Meta-Data to tell the Engine what they are doing. What the Engine then does is assuming that the Tiff is saved with the default settings (diffuse_lowQ). What the CryTiff Plugin in Photoshop does (or at least how it can be best described) is save a Tiff File and…
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…