I actually commented on the built in methods so that you might research the maxscript behind them. My first step in creating any tool is to see if it already exists. For example. the two scripts below are shorter and avoid extra global variables. ( if selection.count == 1 do ( subLevel = case subobjectlevel of ( 1: 1 2: 2…
Alright - that wraps it up, last one goes to daphz :) Thanks again everyone. You will all receive a PM over the next few days with all the necessary info. <3 <3 <3 P
There's 30 pages to this thread, and it's not mentioned on the first page, or in any searches I've done. * Is there a Polycount IP I can connect to, or is someone hosting it privately? * How do I get in on it? <3 <3 <3
Thanks this is much better and more detailed than I was hoping! In picture 3 however how did you manage to, "swing" those set of fingers on the right side though? I don't understand that bit. Do you think you could make a quick video detailing this so I can follow along myself?
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You have a mesh with 3 material slots, that's all that matters. If you have 3 material slots that's 3 drawcalls to render that mesh, no matter what materials are assigned. If you have 2 versions of the same mesh that have 3 matIDs each, it's 6 total draw calls no matter if they share materials or not.