Models are awesome, textures are lacking. Metal is very low contrast and dark except for highlights. Get rid of that noisy, cloudy shit and get some flatter, darker surface detail in there to contrast with your highlights. If you have a flat surface, there's very little reason for it to be dark in one place and lighter a…
my mind just refuses the idea of giving up . even tho i should think all the possibilities and have a plan B . im in fine arts college BTW .. maybe i could do that even tho i hate it .. and yeah its by no means a stable job . but if u got a name you could sell crap for a couple of K's . iv seen 1 of my professors sell a…
I think it's amazing how much a person can decipher about something (orientation, scale, pose etc.) purely from its silhouette. One thing that really sells silhouettes is the variety of angles and cuts (Like Paul Richards says in his tutorial). I find that using an eraser with a sharp edge in Photoshop is really handy for…
Alot of good stuff in this thread. The Twitter argument is very true. Phil Fish is not a special case (sorta). It's invaluable resource but you need a thick skin and you need to be able to take a lot of bullshit from people without your emotions getting through to them. Be professional, be reasonable, provide support,…
If you plan on publishing the game and attempting to sell it or profit in any way, use a game engine. I personally say just use a game engine, especially if you are creating a whole new game. Not only do you gain the perks of have complete control of every aspect of the content you are creating, but you also have the…
be very careful, DA has an extremely ugly user contract...They get a lot of free rights to your art, your name, your likeness, etc...I consider it generally to be a really bad idea to put any work on DA because they could jump through a few easy hoops and completely screw you over if they ever felt the need or desire. I…
It seems like a lot of the texture work is just simple overlays with no real purpose or specifics, focus your details where they would be and not just randomly. Add contrast to areas with features and detail, not the overall object. I don't have much time but I quickly put together this to show an example of how I your…
Hi Enalya! So when I started creating this I was thinking of making a kind of tribal beast that feels strong and big. The stroy of this guy is that he is an ancient god warrior of a tribe. He is the God of Strength and Perseverance. So I am working on how I am going to do his armor as well, I want him to Feel godly and…
Capitalism mandates that what makes money is good, it promotes egoism and exploitation. It corrupts man and makes people hate each other because of money. It condemns altruism as evil. If you run a company you are constantly tempted to sell your soul to shareholders for immediate profit and be their slave for the rest of…
I strongly disagree that Designers can get as much feedback that an artist can by simply experiencing their own work. Simply saying "that wasn't fun fix it" to a designer is not as easy for them to fix as saying "that's ugly fix it" to an artist. In design there are so many more moving parts than in art. And any time you…