it's called offset. you can find it in the extrude options, or the transform component options if you want to apply it to a face that already exists. regarding face normal, you could always pick the face normal you want to conform to, but that's always tricky depending on the transform you may or may not have baked on the…
@kimchee519 I don't like that tut! haha.. well In UE4 and UDK the meshes they have(made by epic) sometimes have "large" shadows maps, you can change this in the object options as well the channel of uvws for the shadows maps. Mine is 64 but is very low, also check what uv are you looking.. and you can do thins like keep…
@Lilium, welcome to 3ds max! This is the unfortunate result from converting splines to poly. You can connect the verts from the outside to the inside, might be a bit tedious and hopefully they all line up. Maybe this will be simpler, try grabbing all the faces that make up that flat surface side - from the picture, it…
one thing i think is important is if you can is to get the person to quickly wipe their face with a tissue because if their face has alot of oil, especially in the T-zone then you get a specular highlight in the photo which is more apparent on people with darker skin. this is why on TV/film they powder the face lightly…
I just thought of a useful(?) addition to using this method. There's a samplerInfo node in the Hypershade which has a facingRation value. Connect this to a ramp node and you can effectively color an object depending on how much it is facing the camera. See where I'm getting at? Apply your method and combine it with a B&W…
I didn't mention projection, but I see why my post is confusing. What I meant by my comment is that having different smoothing groups on the low poly forces the normals of those faces to cast in opposing directions, whereas you'd want that soft edge in the "middle" of two faces in order to receive a correct projection.…
I have to say I don't agree with moving the nose down. The overall proportions of the face as they are give it a lot of character, its easy to make a beautiful female face, its harder to make an interesting yet believable face without PERFECT proportions. However I do agree that some more attention to the creases would be…
nice pic, i like the technique much. Strokes feel dynamic and 'free'. -the face and eye look weird. the eye looks like hole and its positioning seems unnatural as well. i wasn't even sure if he's a cyclops till i checked pic's name. The face doesn't have any recognizable features, don't forget that faces are always focal…
Nice work, @Rikard86; she's really come a long way! Ged brings up a great point with the clothes, and something to "turn on the neon" would be an amazing touch to the character. Another option might be to really pump up the colors of the makeup on the face to draw the eye more up to her head. You did a great job with the…