I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
just reworking some older stuff. really digging blender these days. I was a bit inspired by a wesley snipes model I saw recently , so it kind of proved that blender is totally capable these days https://blenderartists.org/t/blade-wesley-snipes/1548398 but my post is more about displacement maps which have really been…
Thanks iam717 probably a time for one more closer look for Krita. Need something I could spend seconds for simple like 2x2 tasks instead of puzzles of Adobe products when you need a while to figure out how the heck did you do it month ago and what slider adjusted what.
Well there seems to be a lot of this going around lately... add me to the list, in a couple of weeks I'll be working on the Matrix Online over at Monolith, in level design. After two years of the stay at home dad gig, I am unbelievably psyched to be working with adults again
EDIT: I received crit that I should add more detail, so I did that as well as other improvements. I'm almost ready to call this scene finished, but I would love to hear more crit. Thanks for looking. UDK environment. Most recent progress:
Sick! Could I suggest a few things; If you straighten your UV islands, you'll get a bit more texel density out of the maps. Having some wires hanging off this would add to the silhouette and detail, would be nice! I'm not sure if the holes on the interior are modeled, but it would be really good if they were done via…
dont add music, theres nothing more annoying as shoving your music taste down someones ears . they want to focus on the work not on "oh why the hell did he chose this music..."
I really like it, you did a good job man! I would probably add a little more resolution to the hair where it curls at the bottom though, where it is looking a little 'blocky'.
Yes I did, sorry I forgot to add in that my player is set to "Player". I triple checked this when I first ran into the error to make sure that I had that set.
Thanks defco. I did some more tests and this is more like what i was looking for. Now i just need to add some more variations of green lichen and it should work :)