good initiative. it definitely looks like you want to loosen the edges some so they catch light better and to use more sides on the main body's lowpoly
Thanks Shrike and Skylebones :) The initial idea came from oni, so credits for the "verdammt gute idee" go to him. Almost there with the hires, started polypainting and retopology.
This is the updated 2017 version of Vodyanoi with a few swamp environment assets. This is the initial chosen concept I made back in 2015. These are the thumbnails for the character also from 2015.
you had all these nice silhouettes going in your initial sketches, then it turned into this todd mcfarlane phlebiac brothers offshoot thing and lost all of it's originality :poly122:
If the goal is a production asset, i.e- an animated character- then whether an initial basemesh with organised topology or a retopologised sculpt with organised topo, it will have to be modeled. Otherwise, sculpt away.....
Here's some initial environment development things I've been working on. Bear is working into the character. We're making a small vertical slice and then applying it to the rest of the project.