Im not as kind as the others here so Im gonna deliver a few punches to your nuts. First off, you strike me as a very artsy fellow, your art foundation and concepts are really good( specially impressed with the sculpture there) but when it comes to 3D Im really not impressed at all. The first image is a decent cartoony…
I like it! The highpoly looks pretty good and the normal map came out well. I'd say the texturing was the weakest part of this, although it's not bad by any means. The main things that stand out as areas to improve on are the cloth folds in the trousers and boots - currently they look "painted on", rather than actual…
well you can either normal map the lids and eye balls which will give a good look, or model it. Its really up to you. as for the design I like it alot more, but it is simple so you can go with 2 decisions that I can see. the ones vig made it into which is pretty fuckin cool lookin and scarier. or you can go with that…
"Pixar shorts are about to get a whole lot shittier" hahahaha -nice. ya the CBC release says that Vancouver created Pixar shorts are DVD and theme park release only, but it gives the employee a really good chance to learn the pixar toolset anyway. Disney came here a long while ago to open up a studio of about 300, they…
Let's see here: 1.I don't like your logo. 2.I don't like your design. 3.I don't like your "art" Lets address these issues one by one, shall we? 1. The logo is childish and unintresting. Does it say anything at all exept: "Hey look, a cartoony snake and a scorpion..."? Not really. 2. Annoying logo switch each time your move…
All in all looks pretty awesome, but I agree that 6200 tries is pretty crazy for this model. I know smooth circles are nice, but especially with that many rings and spikes on him you really need to cut down on the amount of sides. Games aren't at the point yet where people are going to flip out if they can see an edge.…
i love it right up to the moment the diffuse map appears... what avalean said about cartoonish is right, but imho it's the "wrong" sort of cartoonish - I can't really explain myself other than I don't think this style suits the model. Something just doesn't fit with it - I thought she was gonna be textured all…
ah no this would be the 2nd humanoid model i have completed. and i emphasize completed because i have created a few bodys and hands and attempts at feet as well as heads however i tend to scrap them for 1 reason or another. i never inteded to complete those models just wanted some practice at getting the body and hands…
Two reasons come to mind putting aside the realistic side: 1) Usually exposed panels and electronics scream "machinery" and "high tech" and "important stuff being done right here" in a snap. In sci-fi flicks it helps keep the suspension of disbelief kicking. 2)It gives you something to look at. Now regarding your view on…
I love creating fan art I do it all the time sometimes I step outside and try my hardest to make my own stuff but I don't have much imagination for that or don't want to spend 2 months on a piece trying because we loose that drive 1 piece two months for me doesn't pan out as productive. (My opinion) The reasons for my fan…