Nothing, it's been pretty stale for the last couple of years. Look at some top notch games from 2015, like Fallout 4, The Witcher 3 or The Order 1886. The differences between those and current assets are negligible at best. Fallout 76 even used some assets from Fallout 4, so... what kind of "next-gen" are we even talking…
I'm not a modeler ( I'm but not good enough to give advises ) but take a look at this: https://www.google.com/search?safe=off&q=female+body+side+view&tbm=isch&source=univ&sa=X&ved=2ahUKEwilg5_wpsriAhVktIsKHUiNCXwQsAR6BAgEEAE&biw=1876&bih=963 for me side view is requiring some attention. Take most suitable side view female…
From what I know about the IATSE forming which is the major US union for the film industry (actor and crew side, I don't know if it applies to the VFX/ cg side) there were massive strikes for theaters happening because of the dilapidated and dangerous sets. This was later rolled into the movie industry when a lot of…
Could be, but for an example, Hamburg is 25% more expensive then berlin when it comes to living (Apartment) and up too 10 % more expensive for food. You would barely be able to survive on 1800 a month (if that's the brutto).
Just thought I would share that the work form this project was recently featured on Kotaku and my buddy Sean Hicks and I are thrilled :) https://kotaku.com/fans-imagine-a-new-look-for-banjo-kazooie-1833139283
Try giving this thread a read: https://polycount.com/discussion/181140/unreal-4-terrain-blending-tool-inspired-by-star-wars-battlefront Also, in Unreal you can kind of fake a smooth transition by using TAA dithered pixel depth offset in your material.
Yeah, it was like $1800 first , then suddenly $300 for MAc only. I bought my first Macmini for that soft. Then for a few years it looked like the company is dead, nobody even responded for support and finally it resurfaced as a cloud based service.
@Ashervisalis In the industry, depending on the studio you may or may not be making your own props for the environments, but you still want to show you know how to make them. Ideally you want to show props that you've made specifically to complement your environments as it provides context. Basically in your portfolio you…
@Obscura ; That grass looks bad, to me, and I keep giving my attempts a green-ish colour just for the sake of being morally allowed to call them "grass". If it cant stay above 100-110 on a GTX980Ti when all you see is the terrain and some good looking grass, achieving 180fps when the grass looks like something that came…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…