It isn't a licensed engine (middleware excluded, of course). It's an extremely modified version of the engine which powered CA's earlier console games, all developed inhouse at CA.
Yea C+ for following a 2000 year old tutorial. But A++ for inventing the thing 2000 years ago. It must of been incredibly powerful to be able to predict events like that.
You model some this that did not needed to be modeled like the cloth or the grip can be made with the normal map. So don't be afraid to use the power of the normal!! :D
she will maybe have some magical powers (depends on my knowledge and the results i get of the used effects) and she will be writing a letter and has a dragon as a pet.
I have yet to watch the lecture; it does look powerful, more efficient at creating all kinds of effects then doing it hand painted as I'm accustomed too.
A lot of the gameplay created for this was done through flowgraph. https://www.youtube.com/watch?v=Q6xH9sHsx1Y Flowgraphs in Cryengine are quite powerful and can be used to build gameplay systems.
It's specular power making it go crazy! As for the pivot stuff it makes sense as thats were his feet are and if you look at the examples in UT3 the pivot is usually at the bottom.