I like it, nice work. Crits: - The lighting is a bit bright, hardly any pools light or shadows. You can create all kinds of interesting things to look out without adding more geo, just changing up the lights. - The red lights on the left side , I think there are too many and the illumination looks like they are off, but…
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
I think you posted your submission twice. So you wanted a brutal critique, well here goes. "Don't be so hard on yourself!" In fact I think your submission is pretty good. Let me elaborate. Presentation/Background/lighting I wouldn't say your presentation is bad. It tells me everything I need to know. If you're hoping to…
Nice work there. Here's my critique. So far your work has improved a lot and I'm not the type to keep repeating my praises so bear with me when I get nit-picky with the details. What's good: The color and perspective is nice, setting the main focus (the woman holding the sword) and muting out the rest is emphasized by the…
Hello Ubuska, I really enjoyed the sculpts and way you went about constructing the temple :) In your recent pics of colouring and lighting its not so good tho imo :X Its borderline kitsch and shows no clear focus on where to look and time of day. You have a very high contrast between light and shadow. From outside your…
"Original" doesn't explicitly mean never done before, or rarely even. Like acc was saying the best ideas have generally already been done, they've been done for generations and they've been refined. You can't do something completely new and expect it to be better than what's out there, because you're 1 person with limited…
Pretty cool. I like the model and textures, but there are a couple of things I think are keeping it from being really awesome. First and foremost, the lighting could be a lot more exciting. Lighting for horror monsters should be a lot more dramatic, higher contrast, and with some interesting rim light, side light or bottom…
I like your assets a lot and the lighting's getting there! I think you should definitely utilize the blue light less and maybe pull back the brightness and saturation of that blue a little. Strategically place the blue light where you want players/viewers to look since it will draw their attention almost immediately. I…
Hey, I love the attention to detail and would love to get more screenshots. My critique: I feel that something is off with the textures on the walls and floor. This might have to do with the lighting of the scene, which could improve a whole lot. You have spent so much time on all of the models which really shows, but…
My sky is developing and gets more features. The Dominant Light produces now a Sun, that gets overlayed by the clouds and even tints the clouds before the sun. Next will be the animation of its all and a method to scatter the light through the clouds. But I have a Problem I would be very happy if somebody can help me. The…