Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
This looks really good! I have a couple of suggestions for you: * You could add an off-camera source of light in order to brighten up the very foreground - it's quite dark and low-contrast on the left and right of the frame. Even better, introduce some specular highlights in the foreground to draw it out of the background…
You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…
If you pop into the Modo SE chat channel on steam, you can talk to the guy who made that video. Theres generally a member of the Foundry staff in there and its a great way to find out more information or just chat it up about the software. I see no reason why it cant be baked into a normal map though. Theres always…
Taking some good steps here. The poster above has some good points to think about. The big thing to focus on is material definition, and getting all your base materials blocked out and reading correctly. It is important to work on all your maps at the same time, instead of just getting the albedo looking good first. The…
The curser is a little annoying..might not be so bad if your build size was larger. The shrew is looking pretty cool hehe. much nicer now that you have a texture on him. Right clicking to move the camera is a pain in the ass. With the web build its giving me right click options...such as go full screen, and more about…
This is a concept for a creature that I've been working on and this is still very wip. Any Critique is welcome. Long ago and far away: two hunters poached a once lush land of forests and lakes. Hidden behind their masks, the hunters trapped and killed all the creatures within reach in the name of money for their purses and…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…
In high school I broke my left hand (dominate hand) and started using my right hand for writing, I didn't have it a cast long enough to get very good at drawing, although when I started getting into digital art I wished I had kept up with the switch to right handed-ness. Keyboard shortcuts and everything computer-esk is…