Usually this problem is caused by the export menu settings in zbrush. http://docs.pixologic.com/reference-guide/tool/polymesh/export/ When you import a mesh into zbrush it scales and moves it to fit into a 0-1 coordinate space. It then saves the scale and position data in the export menu. But if you change the export menu…
mmm never grabbed on to any of the shutting down/revamping sites mentioned, just never rubbed me right i guess, posted and got nearly no traction so that is my reasoning for just staying where i learned anything from, p.c. - tried "up lifting" g.a. but then that scenario "collapsed" and back to p.c. it was. An Blender…
UPDATE #01 The environment is inspire by 18th century painting of Dutch people skating on frozen canals. I will try to put something lighearted into environment story as well. As you can see the main focus point of this scene is a town bridge entrance gate. The town it self will be low fidelity vista asset but the rest of…
Hi! Best add an image showing your problem, else it's hard to understand what you mean exactly. You could learn all sorts of things from the wiki. It also contains some links to informative forum threads.
someone else built a similar set of nodes since that are more fully featured (including angled bevels etc) I'd recommend grabbing those instead. cant remember who it was now I'm afraid but it was posted on here somewhere
Well, for me, it isn't fun if it's incorrect. I have fun making something that seems to be coming together into something approximating the target. As for it being unfinished, did you mean the hands, feet and head? I want to do those pieces a bit separately, since they're all quite particular in and of themselves. Or was…
When it comes to shared projects, I think you'll find the path of least resistance will yield the best results; by using terms and language your teammates use. I think a naming convention should be simple enough to replicate at a glance. I'd advise to task ownership of the convention to a leader, at preproduction, and do…
I took the wrong JPG for the screenshot but it does the same with basically everything else on the scene. Okay, where can i change this ? It was by default for some reasons.
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…