Looking great so far! For me, the ivy (and all the plants really) are reading a bit... oversaturated? I'm not sure what it is, but they aren't visually blending in with their surroundings too well.
Well the painter mixer actually blends colors together just like pigment paint - something that Photoshop is nowhere near to be able to do with its current brush engine!
The current version of MakeHuman is WYSIWYG, you only need to press ALT-P in the python window (Shift-F11) to run it. Comes with a .blend that'll make it even easier.
agh, great paintover verybad.. Cant believe i missed that Char is Uv'ed (god bless max 8!) and texture is started.. hope to have an update later tonight
No, there is no ane NDA, just not for public showing, we shared it with friends colleagues. Not sure about color bleeding. It helps to show details in shadows without adding dark colors
Why not add more glowing stuff that emit lights to the sci-fi bits, it is kinda hard to see any of the sci-fi stuff as it is now, it blends in with the rest of the environment.
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?