@Jeff Parrott: Thanks again! I tried it and I think I achieved a better result with a bigger brush! @Cremuss: Thanks a lot for your critique! I really admire your hand painted art and it was one of the main reasons I finally got started with it! :) Alright, I'll avoid the clouds filter from now on. I used it mainly because…
Incomitatum - Thanks. I wouldn't look at 'The Forts' as a way of learning to model. It was something I did w/out real-time constraints. Every panel is just part of a modular set, with about 10 unique unwraps (thus, 10 textures). There were no repeating textures (re: world textures) used. The AO was a comp done during the…
Hello, I got swamped with other works but this is something I'm gonna get back to soon. I'm not using Maya, everything is rendered in UE4 with typical lights. For ferns and clovers I used a spot light. I've used a Cine Cam for screenshots with all settings being at their defaults and only adjusting the focus distance. For…
I'm fairly new to 3DS MAX 2013, I've been working with it on and off since September. I have been working on stockpiling some samples of my furniture models (not designed by me, just replicated). Unfortunately I have hit a bit of a snag with the Unwrap UVW modifier. Here is a picture of the loveseat I've been working on.…
Hi, iwe been struggling with a somewhat geometry math related situation. I got such good help here last time i asked a question so i thought id ask another. I tried searching through the forums but i couldnt find a similar working solution for maxscript. So the main goal is to basically replicate the looptools->space…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
Hey guys, I am currently planning a scene I will create in CE3. I will replicate the mood/layout of the below concept art, but I plan to do a more stylised variation (sort of diablo 3 ish), so the goal here isn't full realism. I've blocked out how I think I could best modularise the assets to create the scene. What I am…
Hello everyone, I would like to introduce a portfolio piece on what I worked these last months! My goal was to create a scene like it was part of an actual game level, this means that I have created the assets to be reusable, the level is quite large for this kind of exercise and I spent a lot of time on the optimization.…
Figurehead Studios Confidential new IP Brief description Weve just completed 1 year of design, planning and pre-production on a 3rd person action game for the Xbox 360 entertainment system. Compensation Company shares\ownership, salary. Technology Unreal Engine 3 Technology, Xbox 360 development hardware and middleware.…
Hello all! I really love the PS1/Nintendo DS graphics and I want to create an small environment replicating that 3D style. Low poly, lots of chunky pixels, dithering, alphas, etc. I originally wanted to create something isometric looking (like Final Fantasy Tactics) but I sort of lost myself creating. Now I imagine this…