Yeah, I really have no interest in going over the top with this, everything duct-taped and tatters. I'd prefer to keep it more realistic than dramatic. Just my personal opinion.
I love it! We need more experimental game art. Not everything has to be realistic T&A to be enjoyable. Thanks for sharing. Can you share any of your design intentions or planning for this?
Well our game isnt fully realistic, but you have right. I had some references, maybe didn't fit to them perfectly. Will keep eye on that with next objects. Thanks!
looks good. Maybe some tears in the fabric, and some dirt at the bottom of the poles would make it look more realistic. If the camp is going to be on the plains, its going to get torn and muddy
Awesome, I remember the battletoads game, this super-realism and quality reminds me of how they take 80's cartoons and do serious, gritty, realistic, cinematic remakes. Marvelous work.
Thanks :) . Yeah, I'm working on to fix the scale and the lighting of the scene. I'm really thinking about the net. I'd like to keep it for the theme although I know it's not super realistic this way.
Is this meant to be quite a cartoon-like environment, or is it meant to be realistic? I get a feeling from the cupboard thing, and the colours, and especially the clock and the sizing and scale, that it's meant to be a little bit fantasy-esque
@JadeEyePanda I'm after something that looks cartoony, but looking a little bit realistic too. Is there any example on how i should tackle his face to look more 'cartoony' or something?
Amazing stuff dude, the weathering and damage in particular look exquisite. Do you do a lot of layering of full images? or do you try to create brushes that simulate the wear realistically?
is it me or does everything look sort of.. miniature? the scale of the environments feel off in alot of palces, or half finished, not really that realistic or convincing. the english area reminded me of wallace and gromit.