If you want to create art for magic the gathering you are going to have to learn about colour. There are hot and cold colours that you can use to help push the depth of your work, draw the viwers eye to the right place and make it look good. check this thread out;http://www.conceptart.org/forums/showthread.php?t=17837 in…
hey metal, when you use projection master I see adjusting the focal shift and intensity before you pick it back up. How are you doing this? I try and Those boxes arent highlighted for me. Thanks. Also, did you make any adjustments to the alpha you used? When i am using it the deformation it creates is really jaggedy and…
the face scares you? not sure if thats a good or bad thing. there is a slight dent at the nose are its just hard to see.. and as far as the low forehead.. well ive seen my fair share of human faces and honestly with this one i wanted to experiment with a weird looking face and not the typical grizzled marine.. or chizzled…
I'll have to disagree about high poly having no limit. Even if you're doing work for movies you have to be smart about how you make your models. You cant just go throwing millions of polies into a scene you wont be able to work on it. My suggestion is if you're going to make some 'high poly' assets you should look into…
If you're going to be rendering object space maps in max you have to make sure your material knows it object space, by default it thinks its a tangent space map. Not sure how to do this as i haven used max in a couple years, i'm sure someone else knows tho =) Your uvs arent very effeciant as they are now, if you could…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I visited Fheng Zhu School of Design earlier this year as part of a study tour and met some of the students working there. Here are a few things I learnt about the school: 1) It's extremely hard & competitive The guys there say they work on their skills 20 hours a day 7 days a week. Take a moment to take that in. For a…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
easy there, updates are coming, i am working on it sorry if it seems really slow, sketching and trying to learn how to paint arent the only things im trying to do. i dabble with many different things; there are many aspects of digital art i like. people tell me that i should just focus on one thing but if your interested…
A solid start Muzz! I can't offer any suggestions regarding anatomy or perspective, not good enough at those to give any advice. I can suggest brightening up your robot with some bounce light or rim highlights. The machine itself looks great, but the scene feels dark in a way that doesn't really communicate any kind of…