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Re: nromal map help
Reply by
musashidan
·
Nov 2016
·
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Technical Talk
Looks like a smoothing groups issue. what are we looking at? Can you give more info?
2 results
Re: Is Trios College a SCAM? What school should I g o to?
Reply by
Ott
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Feb 2015
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Career & Education
All the info you need can be found here - http://www.polycount.com/forum/showthread.php?t=108342
Re: Normal map problem
Reply by
SamFisher45
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Apr 2013
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Technical Talk
No effect, just the lighting info gets opposite (the positive areas look negative), the line still is in place.
Re: Character Sculpting
Reply by
Moosey_G
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May 2010
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3D Art Showcase & Critiques
Yeah, I noticed how difficult it was getting to separate and model things. Especially the boots. Thanks for the info.
Re: Texture Atlas VS separate textures [A Game Performance Question]
Reply by
D4N005H
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Feb 2016
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Technical Talk
EDITED: After some research, and according to the info that you provided, I'll use separate textures for buildings.
Re: Creating diagonal extrusions
Reply by
musashidan
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Jan 2019
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Technical Talk
@swordslayer I'll leave the technical stuff to you, mate. I'm just a button-pusher. :) But thanks for the info.
2 results
Re: Thread of Awesomeness, Hilariousness, Off-topic, Youtube
Reply by
Stinger88
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Mar 2011
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General Discussion
Dead Island Character Models http://www.ten24.info/index.php/Work/Character/Dead%20Island-57/
91 results
Re: Sketchbook: Rad Sauce (2D Artist)
Reply by
Rad Sauce
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Apr 2013
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Digital Sketchbooks
Some of the stuff I made for THON... all images copyright THON... visit the site for more info. ******************************
Re: Wake Up Call - Sci Fi Single Player FPS Looking for Concept and 3d Artists!
Reply by
fragfest2012
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Jul 2013
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Royalties or Post-Launch Compensation Work
BUMP, tons of new info and media. Team name has changed, and we are looking for an environment artist!
2 results
Re: 2 xNormal baking problems
Reply by
Bek
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Jun 2014
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Technical Talk
re #2: Check out the pc wiki for more normal map info: http://wiki.polycount.com/NormalMap
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