Wow, that's awesome! I can see you've put a lot of work in there, and it captures the spirit of the Trine games nicely. DWalker's feedback is spot on, especially the part about using glowing mushrooms as lightsources. That's what they're there for. For a Trine look you might want to tone down the overall ambient, add some…
Well thank you but, is that what you mean ?? : [ame=" https://www.youtube.com/watch?v=hmTQJa79apo"]Uru Modding - 3D Max Tips - Conform Mesh - YouTube[/ame] It's ... very far from what is achieved on these screenshotse. Road can't really be placed on top of the terrain, because it has to have a thickness of zero or an…
cheers guys @ Snader - The ammo container was just a lil touch, basically i am creating all the assets and concept art for my own makeshift game, if that makes sense, i'm thinking it'll look good in my portfolio, i have various other concepts that are WIP. The game is simply a fusion of cartoony golf with a military twist.…
Good post FAT_CAP and I was really just saying that altough I recognize that there is still a lot of skill required to take a scan and make it in to a game ready asset, it's more that the creative part for me was doing the actual sculpt and texture map. I suppose I should be happy that at some point I would n't have to…
@Turks, @nightfrontier, @Clark Coots Thanks guys! I'm really looking forward to start the demo level, it should be super fun to design it. @lotet You're totally right man! The Voyager model is the first one I'm doing using real world reference. I followed the actual proportions, and even though I applied fat bevels and…
That's because the texture style of don't starve is pretty similar. The biggest difference between it and TWD/Backwater Gospel is that the latter two are in full 3d while Don't Starve is all planar sprites. This is partially 3D, but the smoke, grass and the stuff on the clothesline are planar sprites. I think the style is…
on your "Lava" monster i think you loose soo much of your detail in the model with the texture, i had to go to your facebook page to see what it really was....he needs to have distiguishing features that make parts of him stick out and not blend together, also you are loosing the detail from your high res bake, could be…
Wow thanks a lot for all this! What is the render time subdivision you're talking about? Im new to maya and the 3D so I still have a lot of words to learn! I want more a cartoony scene but well my teacher doesn't like it! Ill add some details and randomness so! Shouldn't be that hard to do! For the fire yes i planned to do…
now i can officially announce having you hired - if it was my dreamworld and i had enough money to pay you for making any game you want ;) nah... what i really like about your attitude is how you listen to peoples advice and take everything into consideration in order to accomplish your ultimate goal. im sure, it won't…
[ QUOTE ] Looks pretty cool for the most part. Like Arsh said though, the environment quality is really inconsistent, some of the textures are very nice, while some look almost like placeholders. Also the style on some of the environment textures is drastically different to the fairly realistic look of the characters. Some…