Congratulations! I just became a father myself. My son, Dolan, was born on July 12th (6 pounds, 13.5 oz). You're going to have a lot of fun picking out clothes and toys for him. Make sure you spend as much time with him as you can, you can't get it back once it's past. I make sure I hold him at least once per day. It's the…
I have quite big artbooks collection (over 130 books) and for me the best one about character art is definitely The Art of God of War Ascension - it has 2 chapters, one with 2d concept art and second with sculpts or/and game models. The only cons are that currently it's really hard to get any and even if you find it the…
Thanks Dennispls and BeardedMike for the feedback! I am still in the process pf adding the small designs around each of the skulls and adding wear to the asset as a whole. I wanted to get a nice base to work off of before adding on the wear and smaller details. this is what i currently have on the piece but it is still a…
Repeating shapes are certainly fine, and similar shapes within a texture will help bring some cohesion to the texture. But, that said if you're going to repeat those shapes identically, with no difference in painting, then there's no reason to make the texture that large (cause that's what the tiling will do). Looking at…
Also followed! I dont keep a writing blog myself, but If anyone is interested I do have a silly comedy-fantasy e-book up on amazon: [ame="https://www.amazon.com/The-Armpit-of-Evil-ebook/dp/B005UUTSBC"]The Armpit of Evil: Joe Mirabello: Amazon.com: Kindle Store[/ame] and I have had some horror short stories published in…
i think this is the link http://www.kickstarter.com/projects/1397037025/lecorche-classical-anatomy-for-artists i'm glad they're doing this for pc, too bad that's the last version they'll do. did mara3d come out on pc?
[ame=" https://www.youtube.com/watch?v=vNrrpnPlBrk"]Ubuntu UDS R - Monday Plenary: Design, VALVE, App Devs and QA - YouTube[/ame] A new lecture from the Ubuntu guys. At about 13mins the Valve guy comes on. It's pretty interesting. One question that came up, which I never thought about, was whether the source engine will…
I agree with Teriyaki as well, You should really try to work from established concepts, try working on company art tests like the arena net art test, they are a great way to gauge your own ability as you do them and the look good on a portfolio as well. Also you need to trust in your normal maps more, there is no need for…
Your VRAM budget might, for starters. I'm all for authoring textures in at least twice the higher resolution needed at the moment, more than once I saw myself being able to pump up the budget a bit only to find out source files don't have more resolution, but it's all about using as much resolution as you need. I'd say…
What @BIGTIMEMASTER wrote is a great guideline. And figuring out how many triangles to have is just something you'll eventually learn in time and with work experience. I'm sure you're sick of hearing about your candles but I'd like to show you the candles I made recently and to give you an idea of my thought process to…