Hey, would it be possible to get your Steam account to give you an add or of course feel free to add me :) EDIT: Nevermind, I've found your name and sent an add.
yep. to add.. Behaviour appears to change in synch with mips in the virtual shadow map - there is actually a distance where the artefact isn't visible. The patterning of the artefact does look similar to the artefacts you get with two sided ray-traced shadows on nanite objects
seems a odd way to go, given the must have quads on the pipe surround to then add a load of thin tri's. As Kanga suggested in the second post just add more polys in that area of the fuselage so it can be matched to the pipe with no gaps. in the simplest terms something like.... or in your case something like.... if you…
Wow, thanks for sharing. I remember having to avoid POW when writing shaders for a mobile game, just using ADD/SUB/MULT but my blends ended up being much more fiddly and hard to finesse. Nice technique.
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?
Huskar spear. I was hoping that I can add particles (I'll add some scorch marks to the texture if I can). Can anyone tell me how to add particles. Comments?