as Marz Art says, it's much easier to sculpt and bake with the mouth open- What I usually do is, I'd keep the mouth open until I've finalized everything Lowpoly,texture etc- and close it back with soft selection tool when I need to rig. If its just the eyebrows you can use whatever way is simplest for you- Zbrush is good…
Thanks, wonderful beard Suba ^^. Ok guys here are some new shots. After doing some tests with Romy I found out how the GI and indirect lighting affects the scene, so I did a new lighting from scratch. I also changed some things : - replaced the emissive on the lanterns with glass, and a little brasero inside ( I tried with…
great work on the installation of the cobwebs dude! definitely brings in that old abandoned feel that I was saying was missing before... this is piecing together very well... I think the only thing I can see that's disturbing me atm is the rubble under the table. The rubble isn't placed badly or anything, in fact I…
It's not only old as far as zbrush is concerned, but as far as xnormal goes too; XNormal can now read vertex colors, which I find to be even better as the older method can lead to distortions and larger file sizes. Instead just export your OBJ with polypaint turned on (no UVs or texture needed), and in xnormal use the…
this is my very 1st low poly work, actually got inspired frm a nice tutorial on 'Creating a Next-Gen Environment Setting' by Daniel Vijoi on skymedias. here is da link: Skymedias - Blog Content this tutorial is too helpful for beginers, just tried to follow it with bit ov changes... project: old farm house [view port…
@ArtofHaakon Thanks for having a look and the tip. I haven't done any recent anatomy or form studies, but am thinking on doing multiple short 15-30 minute study sessions on different poses and lighting. B) @EricElwell Thanks for dropping in and for the feedback. Here are some of my old studies that I've done a few years…
Thanks guys! @moleman: I think that's just the environment I put it in. In the texture it's completely desaturated. In my next shot I'll try out some other environments. @Shrike: Thanks for the crit. At this point I think it's a bit too late to return to the old fuller, however I will try to reduce the noisyness on the…
I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the rocky alley (I…
You can adjust the edge and surface smooth settings of the extraction to try and better preserve the X-shape. I wouldn't try to be too perfect about it as you're probably going to be sculpting and tweaking the result afterwards anyway. You can also convert the mask to temporary polypaint, a texture, or a polygroup in order…
Thanks, Cape! Well sometimes you're lucky and come across a character that's almost right. I was looking through 4DFans's Wizard school packs and found a suitable character to represent Lheandor Tamarindh, who is a very old man at this point. I choose the headmaster, but made some changes to age him: The original face is…