I did use a high poly and bake but i cannot achieve the profile change with that. If you take a look at the close up of the wireframe you can see what is happening. I agree that i can remove the middle edge loop but overall i dont see what geometry to remove and keep the shape right, for an LOD that would be the first…
Yeah, im currently revisiting this and fixing some areas, the hoses being number 1 on that list. And as for the wire frame, it was done for the quickest, when I update the textures and mesh I will do a proper wireframe render. Im hoping to start getting the base scene in place next so should have some updates on that in…
Hello Everyone !! I didn't have time to work on my personal project because I found a job in another country but anyway. Now I'm back !!!!:poly142: There a update with the carpet tell me what do you think :) @B_Kort : I'm sorry to reply you just now but do you still need the wireframe or maybe is too late ?:poly136:
Updates: Oakley Gloves, M590 Shotgun, Swiss Watch and a Barrel. Barrel: Mossberg 590 shotgun: Low poly + Wireframe: High Poly: Lowpoly + Normal + Texture = Done Colt Python, however i'm not 100% happy with the outcome of this. still worth to show. World Render, map made in mudbox for the cryengine 3 And a quick wip, just…
Yeah I think that people who started out box modelling have the advantage because loop placement was/is everything. Also lack of instruction means that the very basics of poly modelling get glossed over some how. Student will download free collapsed models and whack them into their scenes. When you see the wireframes they…
Hello, I've been working on some model of Flash in my free time at work. I wanted to learn a bit about anatomy and train my modeling skills at same time. The wireframe is probably not that functional animation-wise. Critics are welcome! Model has 3.3k triangles (without toon lines)and just diffuse at the moment: A quick…
This is really cool, your motorcycle and chinatown buildings are neat--the guy's stare is a bit spooky though. He looks very intense. Looking at how you work is giving me some good ideas on environmental pieces, I haven't done many myself so the wireframe view is helpful, especially seeing the result you ended up with! It…
Hey here is a update. I've added the transition between the hilt and the sword also blocked in the teeth, the block between the blade and hilt seems really off but if its a full round circle like the hilt it doesn't look right since it doesn't look like it transitions properly. any tips is welcomed this is my first time…
New update. I have color-coded the wireframe of the objects to communicate to myself that purple is instanced objects, blue is non instanced, yellow is Zbrush props, and the red cubes are areas that are important that still need to be either updated or have more objects added to them. For now I am mostly done with the…
Cheers guys! Fnitrox: roads are made using the road decal feature on CE3. You simply draw splines and all done. The windows are indeed lowres, not that much but still not the same texel ratio as the rest, because it's reusing the castle ones. I wonder if it's worth a new texture? Computron: what do you want? a wireframe…