Right, let's start out with a basic reflective surface. No turbulence, very obvious bilinear filtering of a low res reflection buffer. A slight bleed. So what I think you're doing right now is adding the normal map to the screen coordinates to add some noise that roughly follows the surface. Tangent space has no relevance…
Hello! I'm a part time Photoshop instructor at Vanarts for the Game Art and Design Program. One of the assignments for the term one students from another instructor is to make a dragon. From Zbrush to low poly to Marmoset...In 7 days. Since I don't have any other work right now, I'm gonna give it a shot as well and spend…
As others are saying, you just need a clearer focus. Looking at the dragon land I thought you were going more for realism and the barrels completely threw me off at the bottom. If you're going to handpaint you really have to paint everything by hand. Also with things like breakage in the columns, get reference to how and…
Hey Neonknightcy, Dig the colt and the sci-fi pieces you last posted. Right now your assets on their own look solid. One thing I'd focus on is getting better at picking focal points with your lighting or I guess lighting in general and use that to enhance your composition. For example, that sand in the last shots would not…
detail steps work like this: Large- the silhouette. Medium- the major forms within the silhouette. if you were to look at something or someone, and squint your eyes, what would be the major areas of light and dark that would pull through. consider not only how light hits the forms, but the value (color bightness/darkness)…
and i said this in the other thread but ill say it again too since it hasnt changed at all since then: you should use some smaller brushes for your highlights/shadows because the look really blured right now and i think the shadows are way too dark too going totally black in some spots tho that might be your lighting...…
i used to concentrate solely on character art. I have to say that i've been seeing more and more stuff like this and it's getting me more and more into envioronment art. Really like this piece. I would have to agree with Perna though. I think the shadows should be a little bit darker. I'm not knocking the Diablo 3 art…
Looks to me like you have some messy smoothing groups probably because of a boolean that caused some messy geometry. it looks like some of that geometry bends at extreme angles and its assigned to the same smoothing group without enough supporting geometry. It looks like you have polys facing back to back and they're in…
I really like this new one. The texture and expression and lighting on the face is great. I woulda probably taken the darks a bit darker (especially the background), give it a more eerie feel, like he's looming out of the darkness. Right now I think his tonal values are fine, just against the background with a similar…
If you were going for a 1 to 1 reproduction, some feedback might be: - proportions are off, scale of some of the elements in relation to each other is not right - background elements (trees) of yours is causing some tension with the hanging crate - the trees arent far enough apart, or you havent faked atmosphere enough to…